Academic CV

Emily Sheepy, BSc, MA.

Email: emily.sheepy@concordia.ca

EDUCATION

M.A. TECHNOLOGY – CONCORDIA UNIVERSITY – 2015

Educational Technology

MASTER’S THESIS
Sheepy, Emily. (2015) Get Water!: Exploring the Adult Player’s Experience of a Mobile Game for Change. PDF on Spectrum
Supervisor: Dr. Vivek Venkatesh

B.SC. – UNIVERSITY OF WATERLOO – 2011

Honours Psychology, Cognitive Science Option, Biology Minor

(Co-operative program)

HONOURS THESIS

Sheepy, Emily. (2010) Reading Aloud in the Psychological Refractory Period Paradigm: Consequences of Between-route Competition.
Supervisor: Dr. Derek Besner.

TEACHING EXPERIENCE

Department of Education, Concordia university

sept 2015-may 2017

Course Instructor

ETEC 640/641
Research Methods for Educational Technology

I was a co-instructor for these two foundational courses required for MA Thesis track students in the Educational Technology program at Concordia University.

Department of Education, Concordia university

sept 2012-may 2014

Teaching Assistant

ETEC 640/641 (formerly 648)
Fundamental Methods of Inquiry for Educational Technology

As a teaching assistant for this MA-level research methods course, I created visual aids and class exercises on data analysis and experimental design; provide tutorial instruction; answered questions via forums and email; graded written assignments; graded written exams; and liaised with the professors.

Department of Education, Concordia university

Sept 2013-May 2014

<span “>Teaching Assistant

INST 250
Introduction to Library Research Practices

As a teaching assistant for this online undergraduate course, I answer questions via forums and email; meet with students via a virtual classroom; grade written assignments; and liaise with the professors.

RESEARCH EXPERIENCE

Department of Education, Concordia university

Nov 2012-Present

<span “>Research Assistant

Civic Gaming Project
Principal Investigator: David Waddington
The Video Games and Civic Engagement group is studying the effect of a casual iPad game on attitudes toward global development issues. I designed two study protocols, developed questionnaires, conducted interviews and data analysis.
CANADIAN SOCIETY FOR TRAINING AND DEVELOPMENT
APR 2011-NOV 2012
Research Assistant
Performance consultant job description study
Principal Investigator: Saul Carliner
A CSTD-sponsored study on the role of the performance consultant involving quantitative content analysis of job descriptions. I participated in coding and analysis, and focus group facilitation. Preliminary results of this study were presented to the Quebec chapter of CSTD in September, 2011. Results were presented by Saul Carliner at the CSTD annual conference in October, 2012.
GAMBLING RESEARCH TEAM, UNIVERSITY OF WATERLOO
JANUARY 2010-AUGUST 2011
Research Technician
Gambling Research Team at the University of Waterloo
In the Gambling lab, I held primary responsibility for the acquisition and analysis of psychophysical data for two experimental studies. I developed expertise in statistical analysis for questionnaire responses, as well as for event-related and epoch-related galvanic skin response, eye-tracking and heart rate data. I contributed to study designs, preparation of scientific publications and development of educational materials.
BESNER COGNITION LAB, UNIVERSITY OF WATERLOO
MAY – AUGUST 2009
Research Assistant (Co-op)
In the Besner lab, I ran cognitive psychology studies and performed statistical analyses on visual word recognition data. I also re-designed the lab website.
Human-Systems Integration, DEFENCE RESEARCH AND DEVELOPMENT CANADA
JANUARY – APRIL 2008
Research Assistant (Co-op)
At DRDC, I studied the effect of digital manipulation and resolution of night vision images on target detection ability, and coordinated lab activities.

PUBLICATIONS

Articles

Cundell, A., & Sheepy, E. (2018). Student Perceptions of the Most Effective and Engaging Online Learning Activities in a Blended Graduate Seminar. Online Learning, 22(3), 87-102.

Phelps, D., Fennewald, T., Jameson, E., & Sheepy, E. (2016). No Game’s Land: The space between collaboration and competition. Analog Gaming Studies. 3(3). Available from http://analoggamestudies.org/2016/05/no-games-land-the-space-between-competition-and-collaboration/

Carliner, S., Castonguay, C., Sheepy, E., Ribeiro, O., Sabri, H., Saylor, C., & Valle, A. (2015). The job of a performance consultant: a qualitative content analysis of job descriptions. European Journal of Training and Development, 39(6), 458-483. http://dx.doi.org/10.1108/EJTD-01-2015-0006
Carliner, S., Sheepy, E., Castonguay, C., Ribeiro, O., Sabri, H., Saylor, C., & Valle, A. (2013.) Who links the learning team and the people we serve? The job description of the performance consultant. Canadian Learning Journal, 17(1), 24-31.
Dixon, M.J., Harrigan, K.A., Jarick, M., Fugelsang, J.A., and Sheepy, E. (2011). Psychophysiological arousal signatures of near-misses in slot machine play. International Gambling Studies, DOI: 10.1080/14459795.2011.603134.
Jensen, C., Dixon, M. J., Harrigan, K. A., Sheepy, E., Fugelsang, J. A., & Jarick, M. (2012). Misinterpreting ‘winning’in multiline slot machine games. International Gambling Studies. DOI: 10.1080/14459795.2012.717635

Conference Proceedings

Hendry, C., & Sheepy, E. (2018). How much vocabulary is needed for comprehension of research publications in education?. Future-proof CALL: language learning as exploration and encounters–short papers from EUROCALL 2018, 94.
Hendry, C., & Sheepy, E. (2017). Evaluating lexical coverage in Simple English Wikipedia articles: a corpus-driven study. CALL in a climate of change: adapting to turbulent global conditions, 146.
Sheepy, E., Sundberg, R., & Laurie, A. (2017). An open-sourced and interactive ebook development program for minority languages. CALL in a climate of change: adapting to turbulent global conditions, 283.
Sheepy, E., & Jackson, R. (2015, June). Issues and Opportunities in Learning with Social Impact Video Games. In EdMedia: World Conference on Educational Media and Technology (Vol. 2015, No. 1, pp. 1407-1412). Association for the Advancement of Computing in Education (AACE). Available from https://www.learntechlib.org/p/151411.
Sheepy, E., & Salenikovich, S. (2013, October). Technological Support for Mobility and Orientation Training: Development of a Smartphone Navigation Aid. In World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (Vol. 2013, No. 1, pp. 975-980).
Shu, F., & Sheepy, E. (2013, October). Supporting Research Literacy Using Topic Maps: Building a Mathematics Education Research Ontology. In World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (Vol. 2013, No. 1, pp. 2524-2529).
Sheepy, E., Krueger, S., & Kavallos, H. (2012, October). Designing To Engage: Design Principles For Blended Learning Communities In Higher Education. In World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (Vol. 2012, No. 1, pp. 395-399).
Jensen, C., Dixon, M. J., Harrigan, K.A., Sheepy, E., Fugelsang, J.A. and Jarick, M. (2012, April). When losing becomes winning in multiline slot machine games. Poster presented at Alberta Gaming Research Institute’s 10th Annual Conference, Banff, Alberta.
Dixon, M. J., Harrigan, K.A., Jarick, M., Sheepy, E., Jensen, C., and Fugelsang, J.A. (2011, April). Psychophysiological and psychological responses to wins, losses and near-misses in slot machine play. Poster presented at the Albert Gaming Research Institute’s 9th Annual Conference. Banff, Alberta.

Presentations

Cundell, A., Sheepy, E., Lofranco, J., Dunbar, L. (2017). Effect of digital learning environment on learning outcomes in a university-level English composition course. Poster presentation prepared for the SALTISE Conference (June, 2017), Montreal, Canada.

Sheepy, E., & Waddington, D. (2015). Learning Outcomes In Adults Playing and Self-debriefing Get Water!, a Game for Change. Poster presentation prepared for the Games, Learning, and Society Conference (July, 2015), Madison, WI.
Sheepy, E., & Waddington, D. (2015) Learning With and Without Debriefing in Get Water!, a Casual Game for Change. Short abstract prepared for the Canadian Game Studies Association Conference (June, 2015), Ottawa, ON.
Sheepy, E., & Waddington, D. (2015). Deep Springs and Dry Wells: A Study of the Casual Civic Game Get Water!. Poster presentation prepared for the Digital Games Research Association (May, 2015), Lüneburg, Germany.
Sheepy, E., & Waddington, D. (2014) Directions for Player-centred Design of Games for Change: Engaging Civic Literacy. Short abstract presented at the Canadian Game Studies Association Conference (May, 2014), St. Catherines, ON.
Sheepy, E. (2013). The Gambling Counselor’s Client Education Toolbox: Choosing the Right Tool for the Job. Poster presentation prepared for the Alberta Gambling Research Institute Conference (April, 2013), Banff, AB.
Dixon, M., Harrigan, K., Jarick, M., Sheepy, E., Jensen, C., & Fugelsang, J. (2011, April). Psychophysiological and psychological responses to losses and near-misses in slot machine play. Poster presented at the Alberta Gambling Research Institute Conference, Banff, AB.

AWARDS AND DISTINCTIONS

FACULTY OF ARTS AND SCIENCE GRADUATE FELLOWSHIP
2015
INTERNATIONAL SOCIETY FOR PERFORMANCE IMPROVEMENT UNIVERSITY CASE STUDY COMPETITION
First Place (2013) for Team Catalyst
CONFERENCE AND EXPOSITION AWARD, CONCORDIA UNIVERSITY
2013

Dean’s Honours List, University of Waterloo

5 terms (Spring 2010, Fall 2009, Winter 2009, Spring 2008, Fall 2007)

Natural Sciences and Engineering Research Council

Undergraduate Research Assistantship (2010)